Visual Novel Cg Scenes

    • Platforms:
    • PC |
  • Developer: Parade
  • Publisher:MangaGamer
  • Release: August 06, 2020

Visual novel publisher MangaGamer have been around for years and are increasingly willing to localize more niche genres as time goes on. In 2015 they published the boys’ love title No, Thank You!!! by Parade. Five years later, they’ve just released another title by the same developer: Room No. 9. It’s a bold choice by MangaGamer because this isn’t a game for everyone. Sure, some people won’t want to play a BL title, but there’s more to it than that. The plot of the game is extreme and not something that has a widespread appeal. With that said, those with a taste for darker material will likely get what they’re looking for.

Visual Novels 29768 Tags 2632 Releases 75666 Producers 11252 Staff 22685 Characters 94051 Traits 2855. Feel free to reuse these lossless images for whatever perverted or non-perverted purposes you have in mind. I don't claim ownership or anything. I will be adding to this gallery on a regular basis, and you can easily keep track of its updates by following my Pinterest board. Bloom is an erotic yuri visual novel about a hopeless romantic who meets a jaded girl that doesn't believe in love. Will Lily adapt to this casual, no-strings-attached relationship with Eve? Or will she prove that true love isn't dead after all? The game features a heavy emphasis on erotic scenes,.

Room No. 9 starts off like a normal visual novel before quickly shifting in an entirely different direction. We’re introduced to two characters — Daichi and Seiji. Daichi is a trusting, extroverted, happy-go-lucky guy who is too quick to rush into relationships with women. Seiji on the other hand is reserved. He’s extremely intelligent and doesn’t tend to goof off. It’s likely because of their differences that they became friends. The two have been friends since childhood and are still best friends at the age of 21. The two meet up for food and drinks and to discuss what’s new in their lives. This includes Daichi revealing he paid for a trip to Osaka for his girlfriend who just broke up with him. Thanks to Daichi’s misfortune, the two decide to use those trip tickets and hotel reservation for their own personal vacation.

Things go wrong, however, as soon as they board the bus that’s supposed to transport them to their hotel. Right after boarding, they black out and wake up in a hotel room. The two men quickly realize that something isn’t right about the room. Sure, it looks fancy enough, but there’s an LCD screen in place of the window and they can’t get out. As it turns out, the two have been non-consensually enrolled in a study of human behavior. The only way to exit the hotel room is to complete the study. The study provides a task each day. Completing a task awards their group 10 points. After 100 points, they’ll be free to leave.

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Visual novel cg scenes full


This could be super easy or awful depending on the tasks. Unfortunately, it seems the study took notes from Saw. Tasks include Seiji physically harming Daichi in increasingly dramatic ways. On the other hand, the two might be forced into sexual activity with each other. Despite being friends for so long, their relationship never crossed into sexual or romantic territory before and both men have only had relationships with women. As the story proceeds the player must choose what tasks to perform and watch how the two characters react. As stated earlier, this is clearly not a plot that will sit well with general audiences. With that said, it’s also not perhaps as extreme as some may have been led to believe. It’s nothing compared to parent company Clock Up’s other game Euphoria. Either way, it’s still absolutely an 18+ rated game for adults.

It takes no time at all for Room No. 9 to go from cozy to straight up psychological horror. The “horror” in this case isn’t spooky ghosts or a deadly virus. It’s simply the terror of being forced into carrying out tasks on your best friend that you would never do otherwise. The horror isn’t supernatural — it’s entirely plausible. While playing, expect to question yourself as to whether you could do the same things in Daichi and Seiji’s situation. For example, could you cut into their arm as part of a sketchy study? The game explores how being taken to these limits may strengthen, strain or utterly destroy a relationship.


Fortunately, the psychological horror doesn’t indefinitely continue. Beating Room No. 9 once takes around three to seven hours. Fully completing all the endings just adds a few additional hours onto that total. There are six endings in all. Each showcases a different potential conclusion for the duo. Do they escape, and if they do, what are the long term effects of their trauma? Each ending provides a glimpse into different ways their lives might play out. Expect a lot of sad endings, though. This is a game where there isn’t just one bad ending and one good ending. In fact, some may consider that none of the endings are actually “good” ones. It’s also a shame that none of the conclusions provide any explanation for certain aspects of the story.

Scenes

The art in Room No. 9 is excellent. There’s also the ability to toggle certain art features on or off. For example, there’s a blood toggle because there’s some blood in this game. If you can’t handle that then instead you’ll see a black screen with the description of the scene below. Similarly, there’s a toggle for scat because that element does make its appearance as well. If toggled, the CG will still display with that element erased from the scene. The music is well suited to the scenes, and both protagonists are voiced in Japanese. Their acting captures the extreme stress and dread extremely well. They clearly put their all into making the scenario feel realistic.


Closing Comments:

Room No. 9 excels with its extremely novel, and frightening, concept. Thanks to setting up Daichi and Seiji’s relationship right at the start, readers care about their unbelievable situation. Despite the concept, it never gets too outlandish with regards to violence. The short playtime isn’t an issue itself, but a few too many of the same tasks take place in every route. It would’ve been great to see each route offer a lot more variance than is actually the case. Regardless, Room No. 9 makes an impression and is a visual novel that will sear itself into players minds for a long time.

Version Reviewed: PC

So I decided to give this VN a shot, since I read good reviews about it, so this are my impressions of it.

I’m gonna try to make this rambling review as spoiler free as possible.

SWAN SONG. A name for a game that only makes sense if you know what it means.

Swan Song is an adult oriented game, as most of the visual novels are. The game contains some sensible scenes that some people may not like; nor find approvable.

The game begins on Christmas Eve, in a town in Japan, when a devastating earthquake strikes destroying almost everything, leaving behind thousands of deaths and not a lot of survivors. One of the protagonists, Amako Tsukasa, meets with a woman who suffers from autism, Yakasaka Aroe, they head to a shelter but get lost ending up in a church, where they meet a guy who was already there, Tanomura Shin. Soon they meet other 3 people, Kuwagata Takuma, Kawase Hibari and Sasaki Yuka, they all gather at the church and there is where the story kicks off…

Visual Novel Cg Scenes Wallpaper

On the top left is Aroe, top right is Kawase, bottom left is Tsukasa and bottom right is Yuka.

Characters.
The characters are good, I wouldn’t call them memorable, but since there is a “serious” topic the game is trying to achieve they fit in the environment just well enough. Even like that, some of them feel extremely weak and some others are really annoying, making me wonder at some point why they were there, the story could have turned out exactly the same without them. There are the ones that could have been much more than the wasted potential they turned out to be as well. Other problem is the quantity of protagonists. By being six of them the game will put us in their perspectives at some point and some of them don’t have the required screen time to give them a good characterization beyond a superficial way, this made me troubled since I couldn’t identify myself with none of them.

Story.
The story plays out well, it accomplish what it wants and deals a pretty good story, very different from the high school harem style of game. It takes the serious path and, while not being a writing masterpiece and leaving a lot of loopholes and WTF moments, is a good way to show what could happen if the society goes right down through the toilet after a disaster of this magnitude.

Gameplay.
The game itself is not that challenging when the choices are on the screen, since the game is not a multi-route. Some of the choices are really logic things to do and some need to think out of the logic zone to do something that determines the survival. There are other choices that take no part on the script and are just to unlock a CG. The thing to consider is that almost all the wrong choices will lead to a bad ending, making it a good way to stay entertained at some points.

Scenes

H-Scenes.
The H-scenes in the game are not that much and almost all of them are skippable since they won’t add much to the plot. Some of them may be too much for sensible folks because there are raping scenes that, even being part of the plot, I didn’t like that much and feel like they were torturing me, especially because I don’t really like the senseless sex scenes in a VN and some are like lets put it in here just-cause-sex-sales. Being like this it would be hypocritical from me to say I approve rape.

The protagonists gathered in the church at the beginning of the game.

Art.
The art is really good, lacking just a little at some points but still managing itself to be amazing in its own way. The game doesn’t count with character sprites, instead the characters face pop up in little “geometric shapes” whenever there is a conversation. There is a gallery at the menu, but it will unlock until you clear the and achieve the normal ending of the game. It is pretty normal having a CG mode, a “recollection” mode where you can re-watch the H-scenes once you have them and a BGM mode where you can listen to the game score.

Music.
The music in the game is above average, having really good pieces and others not so good. A lot of them fit perfectly and show the tense or relaxed mood of the situation and/or the characters are living and some of them are pretty annoying and break the pace.

As a conclusion the game is pretty nice and deserves a shot to be played. The story is good, there are some loopholes that could have been addressed to make the story more interesting but I’m satisfied the way it turned out in the end.

Visual Novel Cg Scenes Free

MY SCORE: 8/10